1win Overview
Key Facts
Prediction Market Name
1win
Platform Type
Event‑Based Prediction Market
Fun Play Mode
Yes
Regulated
No
Age Requirement
18+ / 21+ (depends on the geo)
KYC Level
Enhanced KYC, Risk Based
Funding Currency
Multi-Fiat / Crypto
Minimum Deposit
$5
Core Market Categories
Sports, Politics, Crypto, Technology, Entertainment, Global Events
Liquidity Model
Fixed‑Odds
Early Exit
Yes
Position Limits
Dynamic
API / Historical Data Access
No
App Availability
iOS, Android
Tax Reporting
No
Website
1win.in
Additional Details
Languages
Arabic, Azerbaijani, Bengali, Chinese, English, French, German, Greek, Hindi, Indonesian, Italian, Japanese, Kazakh, Korean, Kyrgyz, Malay, Moldovan, Polish, Portuguese, Romanian, Russian, Spanish, Swahili, Tagalog, Tajik, Thai, Turkish, Ukrainian, Urdu, Uzbek, Vietnamese
Restricted Countries
Afghanistan, Albania, Anguilla, Aruba, Australia, Austria, Bahrain, Belgium , Bonaire, Brunei Darussalam, Cambodia, Cayman Islands, China, Christmas Island, Cocos (Keeling) Islands, Croatia, Cuba, Curaçao, Cyprus, Czechia, Denmark, France, Germany, Gibraltar, Guadeloupe, Heard Island and McDonald Islands, Hong Kong, Indonesia, Iran, Iraq, Isle of Man, Israel, Italy, Jamaica, Japan, Jersey, Kazakhstan, Kuwait, Latvia, Libya, Liechtenstein, Lithuania, Luxembourg, Macao, Malaysia, Mali, Malta, Martinique, Mexico, Montserrat, Myanmar, Netherlands, Norfolk Island, North Korea, Panama, Philippines, Poland, Portugal, Puerto Rico, Qatar, Saint Barthélemy, Saudi Arabia, Serbia, Singapore, Sint Maarten, Somalia, South Korea, South Sudan, Spain, St Eustatius and Saba, Sudan, Sweden, Switzerland, Syria, Taiwan, Thailand, Turkey, Turks and Caicos Islands, Ukraine, United Arab Emirates, United Kingdom, United States, United States Virgin Islands, Virgin Islands
1win Category Scores
4.8
Overall score is the weighted average of the eight category scores below.
Category
Score
Security & Trust
5.0
Regulation & Compliance
4.8
Market Liquidity
5.0
Market Selection
4.7
Resolution & Oracle
4.7
Trading Fees
4.8
Payment Methods
4.6
Ease of Use
4.8